Arts of the Apocalypse

Blog: January 30th, 2008

I always wondered how indie developers handled graphics. As a computer programmer, I could guess how engine/tool/ai dev could be done. Yet I couldn’t figure out how graphic aspect would be handled. After all, I knew my space sim game wouldn’t survive with my level of artistry…not that I have even begun coding.
I still [...]

2008 Resolution

Blog: January 8th, 2008

I have been thinking slowly what I want to accomplish this year. I realized the resolutions and goals I had since 2~3 years ago are still carried forward…mainly because some of them are not something I can do once and be done with…
But it’s still discouraging when I realize I have not made much [...]

Flash &| Flex

Blog: April 21st, 2007

A little behind but I am near conclusion with my tech. decision for TOJAM. I knew it was going to be Flash but I always wondered it’s ability in terms of gaming. Well… I learned there are some really neat games out there:

http://www.samorost.net/samorost1/

http://www.samorost.net/samorost2/
http://www.candystand.com/play.do?id=17974

As to the which route to go… I have come across several [...]

How Much Money Can Your XBox360 Live Arcade Game Make?

Blog: February 9th, 2007

It’s a bit old but I don’t think industry turned over in that 4 months duration.
Jeff Tunnell writes a fairly indepth discussion on ROI of indie games using XBLA (XBox Live Arcade) at Make It Big In Games.
It’s definitely an interesting read. Makes you think, I think.
What I came out of it?

There is a definite [...]

Game Dev category

Blog: February 2nd, 2007

I haven’t really worked on this year’s resolution and probably won’t until mid February, after the most important day of the world, but one of my on-going joke/resolution is developing a game. Most like the full steam won’t kick in until I have completed major house renovations and/or finish my novel.
Yet I am constantly [...]