Game Dev category

February 2nd, 2007

I haven’t really worked on this year’s resolution and probably won’t until mid February, after the most important day of the world, but one of my on-going joke/resolution is developing a game. Most like the full steam won’t kick in until I have completed major house renovations and/or finish my novel.

Yet I am constantly looking into game dev world–peeking really as I haven’t really delved my self into it seriously. The former project with Ian seems to be on permanent hiatus due to our on-going schedule conflict as well as the lack of motivation. (honestly…) So.. moving on. (until it kicks back alive)


Recently I had been sending out emails to Richard and HyunSe but I am not entirely sure of their ’stickiness’ to this subject given my own doubtful on and off motivation. So I shall start logging here.

Since my last FB (tetric-like) game, I haven’t really worked on any. The most recent game design concept is now 2 years old…though I still think it’s great for Flash environment–I think this is where Adobe FLEX will come in. (Thanks Alan!)

To share my thoughts and fight against major crime in this kingdom (procrastination), I shall post my progress and even some game design ideas until the game becomes serious.

Jin out.

For now, resources: http://www.andybayless.com/resources.html

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